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How you interpret the value depends on where it’s read from Learn how to use scenephase in swiftui to respond to changes in the life cycle of a scene and perform appropriate actions, such as saving and restoring the state of a view. If you read the phase from inside a view instance, you obtain a value that reflects the phase of the scene that contains the view
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The following example uses the onchange(of:initial:_:) method to enable a timer whenever the enclosing scene enters the scenephase.active phase and disable the timer when entering any other phase: Not sure what my safari is Conclusion the scenephase environment value gives us control over our app’s lifecycle in an elegant and straightforward manner
It’s a pure swiftui solution, so there is no need to resort to uikit’s appdelegate and get into unnecessary hassle
The few simple examples of this post demonstrate the various phases, how scenephase is usually treated, and where to use it depending on whether. Harnessing @environment (.scenephase) in swiftui swiftui has totally transformed how we build user interfaces on apple platforms Its declarative style makes ui … Updated for xcode 16.4 swiftui provides a scenephase environment key that is automatically updated as your app moves between the foreground, background, and inactive states
You can watch for these in your app struct itself, or in any swiftui view First, add a property to track the key @environment(\.scenephase) var scenephase and now either add any logic you want to your body, or use. Swiftui introduced the scenephase api in ios 14 and macos 11
This was swiftui’s answer to handling application lifecycle events
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