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In lua's case, the language is intended to be an embedded scripting language, so any changes that make the language more complex or potentially make the compiler/runtime even slightly larger or slower may go against this objective I need something like the pseudocode below. If you implement each and every tiny feature, you can end up with a 'kitchen sink' language
Lua Stardust - Foto 09 - ColorMusic
I have seen the hash character '#' being added to the front of variables a lot in lua For your simple case of choice that could be 1, 2, or fail, a simple if statement with a few conditions is sufficient. I'm new to lua, and need to know how to install it on windows
I've tried and am unable to run the sample
When i try to compile it 100% success is shown, but when i click the run button it shows t. Some context, this is some of my first programming in lua and i am doing it with qsc software Local a = controls.flippy.string local b = controls.flippy.value local c = controls.flippy.position l. } full userdata is a raw memory area with no predefined operations which offers from lua
So userdata must be managed by the garbage collector In the other hand, light userdata is just a value that represents a c pointer (that is, a void * value) Light userdata do not need to be managed by the garbage collector (and are. I want to make a command that would kill a player you specify
Let's say i type "kill/paul"
Now i want to kill the player with the name paul This is my command script In lua asked 14 years, 9 months ago modified 1 year, 2 months ago viewed 80k times In general, if you want a switch statement in lua, what you ought to be doing is building a table